Computer and Video Games, v. 5.0
Continued from v. 4.0.
Date: January 22, 2014
Categories: Things We like
Sunday, 4 December 2016
Life, the universe, pies, hot-pink bunnies, world domination, and everything
Continued from v. 4.0.
Date: January 22, 2014
Categories: Things We like
I just started playing EUIV coming out of a year-long Civ IV/V binge. It’s ridiculously complex in comparison and I’m having a hard time picking it up.
I’ve also been playing the hell out of Banished, which is a great new little indie city-builder. No objectives beyond survival, no enemies to fight beyond starvation and cold. It’s a lot of fun and it’s really good-looking for how lightweight it is (~100mb).
morrowind was $5 on steam recently, i picked up an extra copy so we didn’t have to fight over it. but yeah you can still get it pretty easily
what does such a long time mean in skyrim? i’ve played a ton of it (don’t know exactly how much because it’s split over two computers and an xbox) and i still haven’t even beaten the main quest. there’s a LOT of other distracting stuff. plus i’ve had like eight characters and i heavily roleplay with each one, so i guess that helps
ALSO LIV (i know this is nested shut up) BASTION IS THE BESSST. i bought it for my brother because i was like YOU COMPOSE, LISTEN TO THIS
Errata- Oh dude the Myst series brings back memories, I think I had all these bits of paper around my computer when I went through them, because I had to take so many notes @_@
FC- You have a 3DS but not FE do you not love me?
Ugh, I’m too broke for the new Zelda. But I got Tales of the Abyss on it for Christmas and it’s everything I remember and more! Also I haven’t opened Animal Crossing since I got Pokemon X and I’m really scared to see my town >_>
I’m at Ebeth’s and SOMEONE needs the computer back BYE
I just finished playing a little game called 140. It’s sort of an abstract platformer based on levels that change/move to the rhythm of the soundtrack, with really colorful, trippy graphics and great music. It’s five bucks (on Steam and the Humble Store) and it took me about 45 minutes to beat. I very highly recommend it–it’s really a cool experience. The controls are wonderfully precise.
I’ve also recently purchased Starbound, which I haven’t played much yet, but I think I’ll enjoy it. I never really got into Terraria but I’m gonna give this one a shot and see how it grabs me.
Anyone here ever played Thomas Was Alone? It’s the most attached I have ever been to a box. Also, on a completely different note, how about Crysis 3?
OH MY GOD! I love Thomas Was Alone! I’ve never played it myself, but I have seen a friend LP it. Wow, finally, someone else has an interest of mine!
I just finished playing Ghost Trick: Phantom Detective. It was super great! I’m not much for 2D puzzles, but I got through it all right. The story was amazing. It’s written by the same guy who wrote the first three Ace Attorney games.
My husband is teaching me how to play Star Trek: Armada. It’s interesting in that you get to play all the sides, but there’s a thing in the final campaign called nanites that make your control panels fly and bounce around the screen. I’m really glad I’m not up to that part yet, because I feel like it would drive me insane. Which is probably the point.
It’s 5:30 in the morning and I’ve just finished watching a complete playthrough of 999: Nine Persons, Nine Hours, Nine Doors. I played through to the Axe ending myself and then decided the story was worth getting invested in. Since I don’t like escape-the-room that much in the first place and to get all the endings you have to play through the escape-the-room segments multiple times, I found a playthrough on youtube.
Vague spoilers ahead:
Wow, wow, wow. That story was super great. And at the end I emitted an audible “wat.” It just drops this super crazy awesome hilarious twist and ends. Perfect.
The design during the final segment was amazing. The top and bottom screens are used to their full potential as a narrative device–something I’ve never seen before. It’s crazy.
I had fun playing through the first time but after I lost a bunch of progress on the ending that is required to get the true ending I gave up. A lot of time is spent fast-forwarding and doing stuff you already know if you want to get all the endings.
I’d say a walkthrough would get you around the same experience.
Now I’ve finished watching a walkthrough of Virtue’s Last Reward, which is the sequel to 999.
MAJOR VLR SPOILERS VLR SPOILERS VLR SPOILERS VLR SPOILERS VLR SPOILERS VLR SPOILERS VLR SPOILERS VLR SPOILERS
I have to say I liked 999 better. It was a lot smaller and shorter, but that made me like the characters more. Plus it had the aforementioned dual screens narrative device, which was totally sweet.
There was just… way too much going on in this one. 999 resolved its time paradox issues with a little *nudge nudge wink wink* kind of silly thing, and there was only really one person doing time travel in one direction. In VLR the entire endgame is so confusing. I have to think hard to figure out whose consciousness went where.
There are a LOT of endings, and the path required to get to the true ending is super complicated, which makes sense given Sigma’s powers. VLR expands the abilities in 999.
I was actually really disappointed that Tenmyouji was Junpei; I wanted him to be Santa so bad! Plus I plain didn’t want Junpei in the game. But it was actually handled really well–Junpei moved on from Akane but didn’t realize it, and it was pretty sad.
I think the worst part was the cliffhanger ending, since another game is nowhere in sight. Phi’s identity is left to the next game, as well as the identity of the mysterious “?” character at the end (though it is implied to be the player).
Super complicated with a cliffhanger ending means not a satisfying story for me.
I played a little battle spot today and had a great match.
My team was Mega Mawile, Gengar, and Lapras. The opponent had Garchomp, Tentacruel, and Dunsparce.
They led with the Garchomp and I with my Mawile. I didn’t switch Mawile out (even though that’s one of the main reasons I have Gengar–levitate to take a baited ground attack) and went straight for the Play Rough, which just barely didn’t KO it. It Earthquaked, leaving me in the red. A Sucker Punch knocked it out.
Next was the Tentacruel. Sucker Punch got it down to the yellow, then it KO’d Mawile with Scald. Tentacruel has high special defense, so Gengar was only able to KO it with two hits, then went down to life orb recoil damage.
It was Lapras vs. Dunsparce. I knew that thing would be trouble. I fortunately got a Toxic off so it was only a matter of time before it fainted. But would Lapras be able to hold out?
This Dunsparce was a paraflincher with leftovers. So annoying! I only got one hit on it with Surf, and that was what allowed Lapras to hang on long enough. With 11 HP left I won.
I replayed it through the battle video and switched out Mawile before the Earthquake and it went a lot better for me–Gengar was able to KO the Garchomp with Dazzling Gleam and then Mawile set up on the Tentacruel.
Kyra is playing pokemon instead of doing classwork! It’s fine though, I think I have a handle on it… Only been playing about an hour a day for the past week.
I battled Wally at the end of victory road and wow… That battle music was so great! I heard that he doesn’t have it in his post-game battle, though, which really stinks because that’s the one where he’s uber-difficult! I guess that makes this music all the more special, though.
I’m so glad I was able to make it through the game! I think the GBA graphics/limitations were what did me in when I was attempting to play Emerald. I’d get lost all the time on the big patch of water on the eastern half of the map and have to constantly check my map. Plus the stretches of water were so huge it was really easy to miss things! Now the map is constantly on the lower screen (yes!!), I can surf really fast on my sharpedo, and the water routes don’t feel as big because of the tilted perspective.
The cutscenes were so great, too!
I can’t wait to see what the elite four has in store for me. I hope it’s at least a little bit challenging, though. I had the exp. share turned off the entire time but still ended up with an overleveled team. I’m all at level 52 going in.
BREEDING FOR PERFECT IVS IS SO COMPLICATED ugh I think I’ll just settle for perfect Attack, unless I somehow miraculously find a flawless Ditto. Then I just need to breed for one with Justified and Play Rough. Then EV training, woo…but I want to be able to at least give this kid in my Chem class a challenge. So, good Mega Absol.
Also, shiny Ponyta/Rapidash for best shinies. I caught one over the weekend (after 480 encounters), named her Arsenic, and groomed her for the Beauty contest. She mostly swept through the first three contest levels thanks to her Sunny Day/Morning Sun combo, but the last one took a few tries before I got lucky. So Beauty Master Ribbon get!
No flawless Ditto (Mirage Islands were, shockingly, not cooperating), but I did get a nicely IV’d, Justified Absol. Named her Zodiac, and she’s almost level 100 now. I also got myself a lovely Lax Skarmory with Drill Peck and 31 IVs in defense. I don’t know what I should name her though; any suggestions?
Now I just need to breed a female Tirtouga with Sturdy Rock and Body Slam and a Joltik with…something good. And maybe figure out two other teammates. Again, suggestions are welcome.
I want to destroy this kid
Okay, so, hopefully future Minecraft map developer, here. I have a basic idea for the story, 1% of 100% of the building done, and am absolutely command block clueless. Can any other Minecrafter out there give me some knowledge? Because I am seriously lacking in it.
I have no idea of any of the higher functions of minecraft, but if you’re doing any seriously large building, you should look into world edit. Makes building a lot quicker.
So has anyone else played Splatoon? The noble squid is finally getting its well-deserved time in the spotlight. Also, it’s probably the first multiplayer shooter I’ve enjoyed–it’s fantastic. Most fun I’ve had in a video game in a long time.
One of my college friends has been repeatedly posting about it on social media. Looks fun.
Update: Splatoon is the best video game of all time. It is so, so good. And they keep adding stuff! The new Rainmaker mode is fantastic–probably my favorite ranked mode so far. In the big update they bumped the level cap from 20 to 50, so my points mean something again. Level 26, rank B at the moment–I haven’t had as much time to play as I’d like.
So I caved and bought everything Civilization V when it was on sale a couple weeks ago…
The problem with Civ is that it’s a scary timesuck — you start playing it and oh, hey, five hours just passed. I have to watch the clock carefully when I play.
Been playing Team Fortress 2 for like a week straight. Super fun and silly multiplayer shooter, free on Steam, with a lot of character options you can play as. Medic is my favorite!
Also on Steam, I recently played The Beginner’s Guide by the creators of the Stanley Parable. It’s like $10 but is almost like an interactive movie, with pretty level designs and a really sad and relatable story about the deteriorating friendship between two game designers, told through their games.
For the past few nights I’ve been playing VA-11 Hall-A, “a booze em’ up about waifus, technology, and post-dystopia life.” It’s a visual novel sort of thing, although there are no dialogue options. You play as a bartender in 207X, mixing drinks for people who come into the bar you work at. The music and the atmosphere of the game are fantastic, and the writing is really exceptional. Playing the game while drinking self-invented cocktails definitely ups the experience. Very low-stress gameplay, which I personally enjoy. From what I’ve played so far, it also seems like the major “plot points” about the in-game universe (the dystopia) are treated as more of a setting than a subject, which isn’t done often in sci-fi/cyberpunk things. The focus is more on the lives and personalities of your customers.
Granted, I may be biased. I’ve been really into cyberpunk and vaporwave type stuff lately, and this fits the bill. The way it fits the bill, however, is outstanding. Highly recommended, although maybe not for younger folk. Your customers don’t censor their word choice or topics of conversation.
Has anyone else here played Zero Time Dilemma? This ended up a lot longer than I thought it would be, whoops. SPOILERY DISCUSSION BELOW FOR 999, VLR, AND ZTD; TURN BACK WHILE YOU STILL CAN!! SPOILERY DISCUSSION BELOW FOR 999, VLR, AND ZTD; TURN BACK WHILE YOU STILL CAN!!
I liked it, but not as much as the other two games. 999 is my favorite of the series, but since I only watched VLR through a youtube playlist and didn’t play it for myself, that might tilt my opinion a bit.
Team C’s storyline is straight up unsatisfactory. I was itching to see how Junpei would react to Akane, seeing as she kidnapped him and engineered the murder of at least one person. But nope, he’s all edgy and mopey not because of that, but because of vague detective work?? What? It would be so easy to just have him be angry at her, but he’s not, like, at all. And they never explain to Carlos what happened, even though Diana gets a full explanation of the events of VLR. I really wish Uchikoshi wrote all three teams. The fact that he only worked on D team really shows. The proposal itself is really, really cute, though. I just wish it could have made sense.
That being said, D team was excellent. The events leading up to the VLR timeline and “the hope of two” ending were soooo good. It helps that I adore the sad, “bad end” type timelines, where people get left behind. Diana and Sigma’s relationship was handled so much better than Junpei and Akane’s, again probably because Uchikoshi wrote it. I could really believe that they had fallen in love. This was the first Zero Escape game where I cared about the characters more than the plot, which is a huge accomplishment.
The ultimate ending was just… confusing and meh. In both 999 and VLR, it seemed like there was one “true” timeline that the other bad ends contributed to. But in ZTD the “true” timeline was there all along? Like, VLR had to happen to get Sigma and Diana back to 2028, but they ended up both going to the VLR timeline and succeeding and getting the “good” timeline. I guess that ties into the split consciousness thing touched upon by the transporter and in one of Sean’s endings. I just thought that some kind of unprecedented outside force would shove the VLR timeline out of existence to make way for the “good” timeline. Like, you know, what was implied by the “another time” end in VLR.
All in all, it was a bit of a disappointment, especially given the answers Uchikoshi gave in previous Q&As; a lot of the stuff he promised would be included in ZTD ended up missing. I’m grateful there was a conclusion to the trilogy, considering this game barely got made at all, and I did have a lot of fun with it and enjoyed some parts.
I’ve been playing Overwatch for the past few days, maining the character D. Va. The story is that she was a world champion Starcraft player in Korea who was “drafted” to pilot a mech to fight some sort of robot apocalypse thing. Anyway, her mech is pink…and has fins on the top reminiscent of leporid ears…and she has whisker-like lines painted on her face…and one of her emotes is a “Bunny Hop”…and several of her sprays feature a rose-colored rabbit….
Maybe she let herself get partially bunnified in order to fight the robots, like in stories when people let demons possess them or vampires bite them when they otherwise wouldn’t in order to fight against an enemy they expect to kill them anyway?